Mission to Treaty Mesa
When a band of Apache Mescalero are forced from their homeland, Preston Kewle sees Treaty Mesa as a favourable, well-situated base for his ever-expanding life of crime. So he sets up a home and operates out of there - but finds he is tied to the place by a commitment that is more burdensome than he ever expected.
Eventually, the powerful General William Newton gets word of Kewle's activities, and for intensely personal reasons, steps in to find out the true reason for Kewle's presence in the mesa. He summons Jack Games, and issues him with an ultimatum - either undertake a rescue mission to Treaty Mesa, or spend the rest of his life branded an outlaw. Locating and inveigling himself into a gang of owl-hoots, and riding across the Lizard Loma badlands to locate stolen money and supplies, is almost regular work for Jack. But staying alive long enough to find and successfully return what General Newton believes is rightfully his is more difficult, and Jack's rescue mission has an unexpected and violent outcome.
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